The Secret Chamber
密室
A high-stakes environment where participants must engage in a lethal card game governed by symbolic judgment and strict rules against lying.
Hall of Judgment
亡者审判大厅
A mythological setting referenced in the deduction process where a scale weighs a heart against a feather to determine a soul's morality.
Hell
地狱
The overarching setting governed by the absolute law that lying is strictly prohibited.
The Supermarket
超市
A sealed environment resembling a modern grocery store where the players begin the challenge. It is filled with empty shelves and contains cryptic logic puzzles.
Wuzhuang Temple
五庄观
A reference location from the classic novel 'Journey to the West', associated with the ginseng fruit tree and longevity.
The Subway
地铁
The transit system currently serving as the stage for this trial, consisting of 25 distinct stations. The environment is rigid, compelling players to find a specific exit condition.
Reincarnation Road
轮回路
The 24th station on the line, distinguished by a highly ominous name that provokes psychological unease and suspicion among the players.
Kunde Road
坤德路
The second station on the subway line, a location where players are tested on their willingness to exit based on group consensus.
Shuilei Tun Station
水雷屯站
The third station on the subway line, corresponding to the 'Water-Thunder Tun' hexagram. It is a lethal location featuring electrified standing water that requires specific insulation to survive.
Shanshui Manor
山水庄
The fourth station on the subway, corresponding to the 'Mountain-Water Meng' hexagram. It features a landscape where mountain and water positions create a riddle for the players.
Self-Strengthening Station
自强站
The first station along the subway line, noted for being a safe zone.
Kun De Road Station
坤得路
The second station along the subway line, also recognized as a safe zone.
Water Accumulation Village Station
积水屯
The third station along the subway line, identified as a site of potential danger.
The First People's Hospital
第一人民医院
The eleventh station on the line, associated with a past tragedy involving medical intervention and a vengeful act.
Ghost Talker's Secret Chamber
诡语者密室
A high-stakes, lethal environment where players must navigate rules against lying and participate in internal conflicts.
The Carriage
车厢
The immediate location where the remaining players are confined and currently interacting.
The 18th Layer
十八层
An inter-dimensional hub or base of operations where players live between dungeons and challenges.
The Fifth Station
第五站
A physical location within the trial's subway system, symbolically corresponding to the 'Xu' Hexagram, which dictates a requirement for patience and waiting without taking aggressive action.
Redemption of the Psychiatric Patient
精神病患者的救赎
A past dungeon or instance experienced by players where multiple personalities were a key factor in combat mechanics.
The 18th Layer of Hell
地狱十八层
An interdimensional location where participants compete for survival.
The Hospital
医院
The medical facility where the subway worker's child was supposed to receive a heart transplant; it acts as the primary location of the overarching tragedy and vengeance.
The 4th Station
第4站
A specific location within the subway system where the subway worker's child ultimately died due to complications on the way to the hospital.
The Marketplace
商城
A centralized trading hub within the game where participants buy raw materials and sell manufactured products at fixed prices.
The Stock Market
股市
A financial system within the game that allows participants to trade company shares, providing a means to manipulate valuations and accumulate wealth.
Company 5
5号公司
A competing corporate entity within the stock market scenario, actively using shares to pressure other companies.
Company 6
6号公司
The company owned by Zhou Chen, currently struggling to survive due to financial deficits.
Company 8
8号公司
A competing corporate entity within the stock market scenario, often acting in alignment with Company 5.
The Classroom
教室
The current challenge location containing fifteen desks and supernatural fire that provides intense heat without smoke.
Company 3
3号公司
An entity actively participating in shareholder meetings, likely controlled by a high-ranking player.
Company 7
7号公司
A company suspected to be owned by Cao Xiu, used in his failed manipulation tactics.
Company 9
9号公司
A company suspected to be owned by Cao Xiu, shrouded in mystery due to his deceptive tactics.
The Ghost Gate
鬼门关
The bureaucratic entrance to the afterlife, marked on the registrar's desk, serving as the first checkpoint for souls.
The Road to the Yellow Springs
黄泉路
The path or realm where the souls of the deceased gather before judgment.
The Underworld
地府
The realm of the dead where the registrar and his guards operate. It is a place subject to intense bureaucratic misery and inescapable judgment.
Hell Dungeon
地狱副本
The overarching, lethal environment governed by sadistic rules and competitive survival mechanics.
The Police Station
警察局
The institution that conducted the investigation, which, due to false testimony provided by the accomplice Masked Man, holds inaccurate records of the crime.
The Third Secret Chamber
第三间密室
A specific iteration of the secret chamber settings, containing a gambling table, a scale of justice loaded with a pistol and handcuffs, and a set of rules for the card game inside.
Blue Star
蓝星
The original home world of the participants, used as an example to explain how mass belief can turn a lie into truth.
Liar Slayer Alliance
杀谎者联盟
An organization within the 18th Layer dedicated to hunting down Ghost Talkers by dismantling the logical loopholes in their deceits.
Ghost Talker Alliance
诡语者联盟
An organization composed of Ghost Talkers who use collective deception to reshape the rules of their environment.
The Gatehouse
门坊
A location where the 10th stone pillar emerged, serving as a gathering point for players and restricted prisoners seeking a path to freedom.
Liar Slayer Alliance Building
杀谎者联盟大楼
An ancient-style, eighteen-story structure that serves as the headquarters for the Liar Slayer Alliance. It functions as a central hub where players can perform tasks, redeem contributions, and manage their status.
Liar Slayer Lane 250, 18-18
杀谎者250巷18-18
The specific residential unit address assigned to Chen Ran within the Alliance's housing district.
Commercial District
商业区
Located in the northeast at the junction of Liar Slayers and Ghost Talkers; a market where participants can trade points for equipment and essential items needed for survival in dungeons.
Liar Slayer Alliance Ancient Building
杀谎者联盟古楼
The headquarters of the Liar Slayer Alliance, structured into levels with strictly enforced ranking restrictions based on player star levels.
Dungeon
副本
Targeted simulation instances where groups of up to twenty players are sent to complete specific challenges or survive.
Bronze Skeleton Gate
青铜骷髅门
A massive, hundred-meter-tall gateway adorned with claw marks that emerges in the 18th Layer and serves as the entrance to various dungeons.
The Study
书房
A dangerous dungeon instance containing bookshelves, a mysterious hourglass, and cryptic inscriptions on the wall.
One-Star Dungeon
一星副本
A specific level of challenge instances where participants are randomly matched.
The Basement
地下室
A newly revealed subterranean area beneath the study, accessible only after key puzzles have been solved. It represents the next stage of the group's survival challenge.
First Secret Chamber
第一间密室
The initial chamber of the dungeon instance where new arrivals appear; it lacks the hourglass and glass beads typically found in other rooms.
Third Study
第三间书房
A sub-location within the dungeon instances used by the group to stage strategic skill usage.
Fourth Study
第四间书房
A sub-location used to isolate the fake Geng Hao, preventing him from participating in the inner conflicts.
First Study
第一间书房
A sub-location within the dungeon where new replicates emerge; frequently the site of swift executions.
Second Study
第二间书房
A grim location piled high with the bodies of replicated players, serving as a hub for the original players' conflict.
Normal Secret Chamber
普通密室
A lower-difficulty dungeon environment characterized by a rectangular room, floor-tile puzzle, and parallel poetic couplets.
Golden Brilliance Hotel
金煌酒店
A seemingly infinite, multi-storied hotel environment within a secret chamber. It is governed by an automated notification system that enforces strictly followed occupancy rules, which can be exploited by clever participants.
Jinhuang Hotel
金煌大酒店
A building located within the simulated reality serving as a destination for the participants to seek refuge.
Riverside Bridge
滨江桥
A critical location where the protagonist's escape attempt culminates in a dramatic car crash into the river below.
Riverside River
滨江河
The body of water beneath the Riverside Bridge, marking the terminal point of the protagonist's high-speed car chase.
Second Secret Chamber
第二间密室
A specific, isolated room within the dungeon featuring an electronic lock keypad. It serves as the location where the confrontation between personalities takes place.
The Fourth Layer
第四层
The deepest, most isolated level of a dream. It is a place of profound solitude and distortion where time perception is severed, trapping those incapacitated for decades.
The Cruise Ship
游轮
The current immersive setting of the game, a massive vessel featuring multiple decks with varied luxury facilities, serving as the stage for the participants' survival.
Guest Room Area
客房区域
The residential section of the cruise ship where private passenger staterooms are located.
Casino Area
赌场区域
A high-stakes gambling venue onboard the cruise ship, filled with wealthy patrons and betting games.
The Top Floor
顶层
The uppermost level of the cruise ship, occupied by the black-clad armed forces and the place where the figures of the Grandfather and Chen Yang are located.
The First Layer
第一层
The initial level of the dream, primarily based on the dreamer's subconscious, with a defined time flow of sixty minutes.
The Second Layer
第二层
A deeper level of the dream, usually focused on a specific participant's subconscious, with a time flow of twelve minutes.
The Third Layer
第三层
A shared subconscious space where participants collaborate or compete, characterized by intense psychological projection and limited time remaining before the dream collapses.
The Casino
赌场
A prominent facility located on the first layer of the cruise ship, utilized as a strategic location to trigger the alarm and draw out the mercenaries.
The Hotel
酒店
A lodging establishment located within the first layer of the dream, where participants respawn or awaken, serving as a tactical starting point.
The Elevator
电梯
A hazardous vertical transit space that serves as a high-stakes environmental challenge, featuring a control panel with limited accessibility and lethal consequences for input errors.
The 17th Floor
17层
A critical navigational node within the elevator shaft, identified as a potential survival exit.
The 18th Floor
18层
A high-risk, narrow landing in the elevator shaft that terminates in a solid wall, serving as a tactical checkpoint for escaping the elevator.
The Elevator Shaft
井道
The vertical channel housing the elevator. It is the primary escape route for players capable of climbing the structure.
The 19th Floor
19层
A location where the elevator halts, useful for observing the elevator ceiling and assessing the building's structural height.
18th Floor Mezzanine
18楼夹层
A narrow, wall-like ledge between floors in the elevator shaft, capable of supporting only one person. It serves as a rare, precarious refuge within the elevator shaft.
17th Floor
17楼
One of the levels in the high-stakes vertical environment where players operate.
18th Floor
18楼
A target floor within the elevator shaft mechanism.
17th Floor Shaft
17楼井道
The section of the vertical elevator channel corresponding to the 17th floor.
33rd Floor
33楼
The topmost level of the building, which acts as the 'ceiling' of the current lethal vertical climb challenge.
Gate of Life
生门
A designated exit or survival point within the secret chamber whose status is tied to the rules of the challenge.
Gate of Death
死门
A dangerous exit or trap within the secret chamber associated with failure.
The Dilapidated Two-Story Inn
破旧的两层小旅馆
A remote, rundown roadside hotel that serves as a neutral gathering ground for participants of the games during a torrential rainstorm.
Room 208
208号房
A room on the second floor of the inn where the injured Female Officer is placed to recover.
The Inn
旅馆
A secluded, singular building in the wilderness where the players have gathered, serving as the primary location for the investigation and the subsequent murder.
Room 207
207房间
A specific guest room where the Muscular Youth's body was discovered and where the Female Officer was temporarily moved for safety.
Room 208
208房间
The room occupied by the Middle-aged Officer after he swapped places with the Female Officer to bait his traps.
Room 207
207
A room in the inn where the Female Officer is encountered.
Room 208
208
A room located near Room 207, noted for its partially opened door and lack of light.
The Inn
小旅馆
The primary shelter for the players, serving as the stage for the night's psychological games and eventual eliminations.
The Muddy Road
泥泞路
An external location where a multi-vehicle collision was staged to confuse the players' investigation.
First Floor
一楼
the shared living area where the participants gather to deduce the game's progression.
Second Floor
二楼
An area perceived as a death trap where the participants are lured to their demise.
The Muddy Road
泥泞地
The assumed scene of the orchestrated three-car pileup accident created by the police officers to provide false evidence.
Alliance Building
联盟大楼
The central installation of the Liar Slayer Alliance in the 18th Layer, where the mysterious leader resides.
Alliance Hall
联盟大厅
The central administrative hub where players gather, receive official notifications, and check bounties.
Alliance Ancient Building
联盟古楼
An historic site utilized by the Alliance to post critical announcements and rally players.
Ghost Talker Alliance Hall
诡语者联盟大厅
The administrative headquarters of the Ghost Talker Alliance, located deep within the 18th Layer.
Liar Slayer Alliance Hall
杀谎者联盟大厅
The central operations hub for the Liar Slayers.
Lonely Revenge Dungeon
孤独的复仇
Considered the most difficult One-Star dungeon, previously thought to be impossible to clear with survivors.
Cannibal Island Dungeon
食人岛
A high-difficulty dungeon instance notorious for its danger.
Triple Simulation Dungeon
三重模拟
A high-difficulty dungeon instance.
Gymnasium Murder Dungeon
体育馆杀人
A high-difficulty dungeon instance.
Canteen Dismemberment
食堂碎尸
A high-difficulty dungeon instance notorious for its dark and lethal trial mechanics.
Tomb Raider Captain
摸金校尉
A high-difficulty dungeon recognized for its challenging puzzles and combat requirements.
Joy Street
极乐街
The first street of the Commercial District, primarily catering to one-to-three-star players. It contains various shops and entertainment venues that provide mental pleasure through specialized skills without violating the Pillar Rules.
Rebirth Street
往生街
The second street of the Commercial District, utilized primarily by four-to-six-star players for trading equipment and items.
Samsara Street
轮回街
The third street of the Commercial District, utilized primarily by seven-to-nine-star players for high-level trading.
Hundred Ghost Feast
百诡盛宴
A recurring event organized by the Ghost Talker Alliance, designed for high-level members to mentor recruits and for players to compete in large-scale conflicts.
Youzhou
幽州
A region within the fictional historical narrative context where the prince is exiled to regroup and develop his power.
Novice Tutorial Dungeon
新手教程副本
The introductory simulation instance designed to familiarize participants with the basic rules and mechanics of the afterlife trials.
Herding Wolves and Sheep Dungeon
牧狼羊副本
A specific simulation instance known for its complex rulesets involving survival and deception dynamics.
Patient Ward
病房
A medical facility room within the dungeon where players undergo forced experimental treatments, such as bloodletting.
The Qin Plane
秦
The central plane within the chamber, considered the most strategically advantageous position due to its location.
The Yu Plane
虞
A specific position within the chamber where Lin Xiuyuan has stationed himself.
The Yin Plane
殷
A specific position within the chamber occupied by Long Hui and Diwu Zeyi, based on their deduction of elemental cycles.
Xin Plane
新
A dynamically appearing plane representing the Xin Dynasty in the chamber's historical cycle.
Eastern Han Plane
东汉
A safe zone plane identified during the deduction of historical dynasties.
Western Han Plane
西汉
A dangerous plane situated on the north side, identified through logical deduction.
Wei Plane
魏
A safe zone plane identified within the chamber's rotation.
Jin Plane
晋
A safe zone plane identified within the chamber's rotation.
Tang Plane
唐
A specific location within the chamber identified as a safety zone based on the calculation of elemental cycles.
Yuan Plane
元
A location within the chamber identified as inherently dangerous following the rotation of the game cycle.
Sui Plane
隋
A designated zone within the chamber that acts as a safety platform.
Ming Plane
明
A designated zone within the chamber that acts as a safety platform.
Song Plane
宋
A historical plane previously considered part of the Five Virtues governing framework.
Qing Plane
清
A historical plane identified by players, notable for marking the period where traditional governance theories like the Five Virtues no longer applied in the game's cycle.
Inpatient Department
住院部
A specific, restricted location where the BOSS's true physical form and additional host corpses are stored.
Safety Plane
安全平面
A designated zone within the chamber that provides refuge from the lethal consequences of the game; key to survival.
Danger Plane
危险平面
A hazardous zone within the chamber that subjects players to severe penalties or death if occupied.
Middle Plane
中间平面
A central tactical sector within the Secret Chamber. It serves as a key pivot point for players to compete for safety and dominance.
North Plane
北平面
A designated safety zone within the Secret Chamber used by Chen Ran and Qiu Yinong for protection.
East Plane
东平面
A navigational sector within the Secret Chamber that was identified through experimentation as a dangerous zone.
The Heart Ward
心
The second and most difficult patient ward within the current sequence of challenges.
The Sun
太阳
The strategic location where the Four-Dimensional People have placed the primary instrument responsible for projecting the virtual world simulation.
Castle Hall
城堡大厅
A secret chamber resembling a medieval European castle lobby, featuring stone pedestals and locks.
The Heart Ward
心脏病房
A specific, highly restricted patient ward within the subway sequence.
Wangchuan Road
忘川路
The third station on the 14th subway line, viewed as an ominous location with a questionable name.
Twin Pavilions
双子亭
The fourth station on the 14th subway line, noted for having a menacing and unsettling name.
Eight-Star Dungeon Buddha
八星副本《佛陀》
A high-level challenge where a True Self skill user remains trapped after being marked by the Liar Slayer Alliance Leader.
Nine-Star Dungeon Doomsday Zombie Escape
九星副本《末日丧尸大逃亡》
A disastrous dungeon where three True Self skill users failed in their attempt to ambush the Liar Slayer Alliance Leader and were subsequently trapped.
Ancient Loulan City
楼兰古城
A ruinous historical site within the current dungeon simulation, allegedly destroyed by a meteor six hundred years ago.
Ancient Loulan Ruins
古楼兰遗址
The site of an ancient, dilapidated palace building with significant historical and mysterious value, located within a desert environment.
The Meteorite
陨石
An anomalous object located within the secret chamber that acts as a source of hallucinogenic radiation and manifests physical threats, including the giant python entity.
18th Layer Commercial District
十八层商业区
A marketplace hub where players can purchase equipment and items, including mundane objects like lighters, which can be pivotal in establishing credibility or identifying non-player characters.
The Park
公园
A deceptive simulation or environment within the chamber featuring basketball courts and recreational facilities, currently used as a meeting point for the players.
The Clone Center
克隆中心
The facility where Chen Ran clones are produced and maintained to serve as biological reservoirs for the original's organ and blood needs.
Planet ZYX-101
ZYX-101星球
A barren, resource-depleted celestial body presented as the immigration destination for the top-performing clones.
The Illusion Plane
幻境
A volatile, simulated reality within the 18th Layer where players' perceptions are manipulated, creating psychological traps.
The Station
车站
A transit-like location serving as a gathering point for players between dungeon trials and illusory sequences.
Wanchuan Station
忘川站
A significant transit location within the dungeon network where the influence of the 'Meteorite Illusion' was first identified by players.
The Tunnel
隧道
The current, ominous location where Chen Ran and Diwu Zeyi find themselves, filled with heavy fog and the corpse of Gao Sheng.
Spleen Ward
脾病房
A traumatic location mentioned in past memories where key events regarding player items first took place.
Meteorite Illusion
陨石幻境
A volatile, perception-altering plane where players are subjected to hallucinations and environmental hazards.
Space A
空间A
The initial dimension containing the corpse of Gao Sheng where specific events occurred.
Space B
空间B
The dimension of origin for Chen Ran.
Space C
空间C
The dimension containing the specific iteration of Diwu Zeyi encountered in the text.
Earth
地球
The planetary setting referenced in the fictional backstory of the simulated world.
Eight-Star Dungeon Buddha
佛陀
A high-tier, dangerous dungeon accessed via the Blood-Stained Wooden Fish; it is known for its connection to True Self skills and the Liar Slayer Alliance.
The Secret Chamber
避难所
The high-stakes area where the primary drama and final confrontation take place, governed by strictly monitored truths.
War of the Two Alliances
双盟之战
A large-scale conflict event occurring after the Hundred Ghost Feast, involving competition between the Liar Slayer Alliance and the Ghost Talker Alliance.
Assassin Alliance
杀手联盟
A faction or organization within the game world where players can turn in bounties or targets.
Hell Maze
地狱迷宫
A massive, complex labyrinthine structure composed of connected secret rooms, mimicking the Bagua arrangement.
The Apartment
公寓
A secret room environment created by the Woman, acting as a trapped reality within the Hell Maze.
North Room
北门
An extremely dangerous chamber section within the labyrinth, guarded by an overwhelmingly powerful 6-star player.
West Room
西门
A specific chamber occupied by seven players who are observing and analyzing the room's display monitor.
The Bank Chamber
银行
A specific secret room modeled after a bank, featuring nine teller stations, internal accounting equipment, and a secure inner room accessible only through authentication.
Currency Sorting Machine
清分机
A device within the Bank Chamber intended to process money, which acts as a mechanism to test the players' theories by issuing a warning, implying the 'money' provided is counterfeit.
South Room
南门
A specific location within the chamber complex that is currently occupied, restricting player movement.
Nine-Grid Secret Chamber
九宫格密室
A specific layout within the Secret Chamber consisting of nine connected areas, requiring coordinated skill usage to escape.
Room 5
5号密室
A specific, dangerous zone within the Nine-Grid configuration, currently occupied by the Mysterious Youth.
Clearing Center
清分中心
A specialized facility belonging to the Central Bank used for currency processing. Its presence inside the layout of the 'Bank Chamber' served as the unique clue that exposed the deception within that room.
Residential District
住宅区
The living area within the 18th Layer where players reside, recuperate, and socialize between dungeon challenges.
Hell Great Escape
地狱大逃亡
A lethal monthly event where players of all star levels are forced into conflict within the core 18th Layer, ignoring standard dungeon rules.
Liar Slayer Alley 250, 18th Floor
杀谎者250巷18楼
A residential building complex in the 18th Layer containing 18 individual units for player housing.
Bedroom
卧室
Various rooms within the secret chamber being searched by participants for clues regarding the 'killer'.
First Bedroom
第一间卧室
A room linked to a cryptic message about a little girl, serving as a focal point for investigation.
Second Bedroom
第二间卧室
A room found in disarray, containing items like alcohol bottles and psychiatric medication, suggesting a troubled occupant.
Third Bedroom
第三间卧室
The room at the entrance of which the players gathered after the spatial shift caused by the skill usage.
Psychological World
心理世界
An internal, manifested dimension specific to a practitioner, usually accessed via the 'No Distance' state, where their identity and emotions are stored.
The White World
白色世界
The visual representation of the heart's void when all emotional facets (Joy, Anger, Sorrow) are stripped away or suppressed.
Heart World
心之世界
An inter-dimensional, purely psychological plane generated by individuals where mental battles occur. When these worlds collide, the stronger will dominates and fragments the weaker, causing lasting psychic impact.
The Abyss
天坑
A deep, bottomless chasm that opens beneath the participants when the flooring of the Secret Chamber disappears during the trial.
Forbidden Bookstore Chamber
书店密室
A secret chamber created by the Mysterious Youth, containing bookshelves but no books; it serves as a temporary shelter.
10-Star Dungeon
十星副本
The lethal environment where the 9th True Self Player was reportedly hunted down and killed by alliance leaders.
Dormitory Building
宿舍楼
A five-story transit location where players are teleported. It contains multiple rooms and serves as a testing ground for logic and survival, featuring specific security doors and traps.
Dormitory
宿舍
Specific rooms within the building structure used by participants as secure operational bases to isolate themselves, set up time loops, and conduct mental recovery.
Fourth Floor
四楼
The specific level of the building where a major confrontation and tactical setup occurs between the players.
Ice Chamber
冰室
A specific trial room within the 18th Layer settings, characterized by sub-zero temperatures and ice-based environmental challenges.
Twelve Zodiac Ice Statues
十二生肖冰雕
A set of statues within the Ice Chamber that act as environmental puzzles or potential key triggers for the escape condition.
Forbidden Bookstore
禁忌书店
A location associated with the original memories of participants before being drawn into the high-stakes dungeons.
The Unit Building
单元楼
An 18-story structure that serves as the arena for the high-stakes 'Cat and Mouse' game.
Elevator Door
电梯门
A critical strategic bottleneck in the secret chamber. Preventing access to the elevator is a key maneuver for players trying to restrict the movement of opponents between floors.
Stairwell Entrance
楼梯口
A location requiring steady surveillance to prevent opponents from moving between vertical levels of the challenge.
8th Floor
8楼
The current focal point of the group's search strategy, where Lin Xuan is hiding out in the final room to disrupt the 'Cat and Mouse' game.
Eighteenth Floor
十八楼
The highest accessible floor in the current secret chamber cycle, acting as a potential sanctuary or exit point for players who successfully navigate there.
Third Floor
三楼
An area currently being patrolled or searched by other participants.
Eighth Floor
八楼
A specific floor where the search for Lin Xuan took place.
Elevator Shaft
电梯井道
A dangerous structural space within the dungeon, considered a potential hiding spot that most players avoid due to risk.
Sixth Floor
六楼
A transitional combat zone currently being searched by the hunting squad.
Wasteland
荒原
A forbidden dimension where the Mysterious Youth is imprisoned/resides. It is considered a 'forbidden dungeon' because it lacks a boss but traps all who enter.
Forbidden Dungeon
禁忌副本
A class of dungeons that lack a functional boss but remain active, preventing players from leaving after completion. They are known for 'ultimate death' scenarios if specific cursed items are taken out and used again.
The 12th Floor
十二楼
A strategic level within the building where highly dangerous players conduct their confrontations and enact their schemes.
Ghost Talker Alliance Ancient Building 10th Floor
诡语者联盟古楼第十层
The administrative headquarters of the Ghost Talker Alliance leaders, where high-level directives are issued and significant events are monitored.
Liar Slayer Alliance Ancient Building 10th Floor
杀谎者联盟古楼第十层
The control center of the Liar Slayer Alliance, restricted to high-ranking officials and layer overseers.
Chongyang District
重阳区
The administrative region governed by Deputy District Mayor Chen Yang.
Chongyang District University Student Startup Incubator
重阳区大学生创业孵化基地
The specific site where the protagonist was inspecting and working.
Forbidden Book
禁忌之书
A mystical dimensional world that acts as a scripted stage. Within this space, participants are forced to play specific archetypes where their actions and speech are subject to rigid, often lethal, narrative rules.
The 13th Floor
十三楼
A higher level to which participants retreat after conflicts.
Second and a Half Floor
二楼半
An intermediate, transitional spatial area between the main floors, often used for strategic ambushes.
Initial Chamber
初始密室
The central hub where players gather between dungeon segments and await the conclusion of ongoing simulations.
The Mundane World
阳间
The world of the living, contrasted with the rules and constraints of Hell.
Room 1809
1809
The private apartment of Wang Dazhu. It serves as his base of operations and contains keys and ownership documents.
The Group Chat
群聊
A digital interface allowing communication between the nine participants, serving as the primary hub for sharing deductions and game updates.
The Crime Scene
命案现场
The location where the murder took place. It is hypothesized that this location has been replicated across multiple identical rooms to separate the three murderers.
The Corridor
走廊
The common space outside the participants' rooms where players congregate to observe one another and verify physical appearances.
Crime Scene
凶案现场
The location where the incident within the narrative occurred, believed by Wang Dazhu to be adjacent to his own room.
Room 1806
1806房间
The apartment belonging to Participant 1806. Upon entry, it manifests as a room bathed in light, obscuring its true layout from outside observers. It contained a phone with a draft of 'System Rules' that provided crucial context for the game's mechanics.
Room 1801
1801
A location where participants engage in the 'enactment' or 'storytelling' phase of the game to uncover identities.
Room 1802
1802
A room that cannot be opened, used by the Short and Stout Man as a strategic point to force the game progression into Room 1801.
Wei-Wu Chronicles
魏武春秋
A T1-level competitive alliance led by Di Jiang, noted for high member discipline and extreme strategic execution.
Heavy Snow Dragon Cavalry
大雪龙骑
A rival alliance in the strategy simulation, led by Patrick Star, which acts as the target for Di Jiang's successful decapitation strike.
Luoyang City, Sili
司隶洛阳城
The high-stakes focal point of the war, where both alliances concentrated their forces for a protracted, intense engagement.
Room 1801
1801房间
A specific location used for the enactment of game scenarios. It is currently the site of a high-stakes deduction exchange between Li Jianguo and the Short and Stout Man.
Room 1802
1802房间
A room whose accessibility is central to the mystery. The question of whether it is identical to Room 1801 is a critical point in determining the roles of the 'Killers'.
The 10th Stone Pillar
第十根石柱
A specific location within the Hell interface where fundamental rules of the simulation, such as the ability for Death Row Inmates to enter dungeons, are inscribed.
Origin Space
原空间
A primary anchoring dimension utilized by players to safely hide their true bodies while deploying projections elsewhere.
City of Sins
罪恶之都
A mental construct governed by harsh, rigid rules where the act of lying triggers an immediate, punitive psychological backlash.
City of Ideals
理想之城
A mental construct free from systemic constraints, allowing for absolute fabrication, unrestricted communication, and the testing of complex philosophical paradoxes.
11th Floor of the Liar Slayer Alliance
杀谎者联盟十一层
A specific administrative floor within the Alliance headquarters.
17th Floor of the Ancient Building
古楼十七层
A highly restricted area located directly beneath the headquarters of the supreme leaders (Omniscience and Omnipotence).
Alliance 11th Floor
联盟十一楼
A high-ranking administrative floor within the Ghost Talker Alliance headquarters where influential players and the Alliance Leader reside. The psychological pressure exerted by high-level players residing here can be overwhelming for lower-tier participants.
No Distance
无距
A specialized inter-dimensional or mental space where players can conduct combat, construct weapons, and practice techniques. It requires participants to balance physical law adherence with mental fortitude.
The Bar
酒吧
A landmark location within the 18th Layer where players congregate and stage confrontations.
Poland Street No. 18 Hotel
波兰街18号的酒店
A specific lodging establishment where Luo Xingchuan's team is currently based.
Plains Hotel
平原酒店
A lodging location situated within the game world. Luo Xingchuan considers it unlucky due to the conflict between the establishment's name and his own, believing it heralds impending doom.
11th Floor
十一楼
A critical sector within the 18th Layer that serves as a common area where players congregate, observe, and interact with the protagonist's antics.
10th Floor
十楼
A service level inhabited by players who operate as support staff, accepting rewards or contractual payments for helping others perform skills or acts.
Yama Hall
阎罗殿
A judicial setting within the Underworld resembling a courtroom, used for trials and high-stakes negotiations between powerful players.
The 18th Layer of Hell
十八层地狱
A high-security, eighteen-dimensional space constructed by top-tier True Self players to isolate and punish sinners. It acts as an impenetrable fortress against external incursions.
9th Floor of Liar Slayer
杀谎者九楼
A specialized command and administrative division within the Liar Slayer Alliance responsible for managing high-threat hunting operations.
Eternal Land
永恒之地
A mysterious realm existing beyond the 18th Layer, governed by the First True Self Player, acting as a potential sanctuary for souls that have attained the Superego Mindset.
Cheng Nan Middle School
城南中学
A location from Yu Xiangwan's past where she experienced bullying before her transformation into an aggressive individual.
Hungry Ghost Restaurant
饿死鬼酒楼
The largest and most prominent restaurant in the 18th Layer. It exists in an isolated spatial pocket, allowing players to speak freely without censorship by the Hell rules regarding lies. It serves as a major hub for food and social interaction.
Skull Gate
骷髅门
The specific entry portal located within the Gatehouse, which designates the difficulty level of the dungeon instances players are about to enter.
Fish Belly
鱼肚
A spatial dimension created by the 'Giant Maw Devour' skill, acting as a temporary refuge or transport vessel for players.
River of Time
时间长河
A high-dimensional conceptual plane where observers sit to oversee the developments within the various dungeon chambers.
The Fish Belly
鱼腹
A secure spatial containment construct used by players like Chen Nuo to transport groups safely between locations.
Lin Family Residence
林家
A two-story villa that serves as the setting for the protagonist's confinement, characterized by occult rituals and ancestral sacrifice traditions.
The Metal Christmas Tree
圣诞树
A spiked, metal ritualistic object used by the family to hold meat, and presumably human, sacrifices.
Kitchen
厨房
The room where the parents secretly discuss their plans for the upcoming sacrifice and store the drugs intended for the protagonist.
Innermost Room of the Second Floor
二楼最里面的房间
The location where the family supposedly keeps the deity statue used for sacrificial worship.
Iron Tree Hell
铁树地狱
The third layer of the 18 hells within the dungeon context. It is uniquely designed for souls who sowed discord in familial, marital, or sibling relationships during their lives, where victims are punished by being hung on iron trees.
Zhejiang University
浙大
The university campus serving as the real-world location for the protagonist's daily life.
University Cafeteria
食堂
The dining facility on campus where students gather and coordinate their activities.
Laboratory Building A
实验A楼
A specific building on the university campus serving as a rendezvous point for students.
Dormitory 403
403宿舍
Chen Ran's personal living space on campus, used for rest and real-world observation.
Experimental Building
实验楼
The multi-story structure where participants conduct investigations to find the source of the loop and the potential escape route.
The Woods
小树林
A secluded copse located behind the experimental building, serving as a tactical area for private discussions and covert actions.
Experimental Building B
实验B楼
A secondary site on the university campus checked by the participants for clues.
The Library
图书馆
A high-traffic location chosen by Qiu Yinong for gathering information.
The Gymnasium
体育馆
A strategic location containing a storage room where the Rogue Youth establishes a defensive position.
Gymnasium Storage Room
储物室
A small, enclosed room used by the Rogue Youth as a fortified sniper point to trap and eliminate other players.
Academic Affairs Office
教务处
A administrative office where the Rogue Youth forces a staff member to access the student database to leak sensitive participant identities.
Sports Equipment Warehouse
体育器材仓库
A tactical location hypothesized to contain weapons such as javelins or composite bows, serving as a high-probability site for hidden participants or adversaries.
Hell of Wrongful Death
枉死地狱
The 14th layer of Hell where those who failed to value their own lives are sent. It is identified as the true, cryptic location underlying the dungeon's survival rules.
Radio Station
广播站
The location on campus from which announcements are made; it was sabotaged to prevent the distribution of information regarding the game's completion conditions.
Multimedia Warehouse
多媒体仓库
A potential location of interest where participants might gather resources or continue their strategic movements after the radio station is destroyed.
Gymnasium Warehouse
体育馆仓库
The specific room within the Gymnasium occupied by the Roguish Youth, currently serving as a focal point for the confrontation.
Steamer Hell
蒸笼地狱
The Fifth Layer of Hell, associated with karmic retribution for sowing discord and framing others.
Underground Fortress
地下堡垒
The fortified facility serving as the location for the participants' meeting and the ensuing logical challenges.
Nursery Drawing Room
幼儿园画画室
The specific area within the current dungeon, styled as a children's art room without exits, where the teacher's macabre paintings serve as portals.
Zoo
动物园
The confined environment where a survival dynamic plays out among different species.
The Orphanage
孤儿院
The central mystery location and setting of the dungeon, which masks sinister practices like child exploitation and economic fraud behind a veneer of charity.
Living Room
客厅
The communal area of the simulated house where the family gathers for meals and where plot progression nodes are triggered.
Chen Ran's Grave
陈然的坟墓
The specific name of the current dungeon instance, explicitly designed as a trap to ensure Chen Ran's demise.
Drop the Handkerchief
丢手绢
A high-stakes sub-dungeon game mechanic requiring participants to engage in a contest of victory and defeat, preventing simultaneous survival.
Wei Prince Mansion
魏王府
The seat of power for the Fourth Prince, Li Chenghuan, within the historical reality.
M Nation Royal Academy
M国皇家学院
The parallel academic setting reflecting the status of Li Chenghuan, where he acts as a military cadet.
Jingzhao Prefecture
京兆府
The administrative government office managed by Yan Rushui.
Yan Estate
言府
The residence of the Yan family; in the Wei plane, it acts as a traditional mansion, while in the modern setting, it serves as a villa within the university grounds.
Yin'an Hall
银安殿
The formal reception hall of the Wei Prince Mansion, which doubles as the university cafeteria in the modern setting where meetings take place.
Wenhua Hall
文华殿
The formal academic hall within the Wei Dynasty simulation where the Emperor conducts his assessment of the princes' studies.
Eastern Palace
东宫
The residence and power center of the Crown Prince in the historical simulation. It serves as a significant political entity whose influence must be managed to avoid retaliation.
Family Shrine
佛堂
A secluded prayer hall within the Yan Estate, often used as a refuge or location for secret activities.
Art Room
美术室
A location within the modern university simulation used as a threat or punishment designation for characters.
The Capital
京城
The central administrative seat of the Wei Dynasty and the primary setting for the political maneuvers within the simulation.
The Campus
校园
The modern academic environment that mirrors the political conflict of the ancient Yan Estate.
Ye City Ancestral Home
邺城老宅
The family estate to which failed or disgraced family members are banished, representing a loss of political relevance.
Black Room
黑屋
A disciplinary location in the modern simulation environment, equivalent to the concept of total exile.
Heart-Calming Room
静心室
A modern, sanitized space utilized to sequester individuals under the guise of meditation, mirroring the monastic exile used in historical settings.
Nunnery
尼姑庵
A monastic site outside the capital designated for the religious confinement and protection of noblewomen.
Number 1 Space
1号空间
A specific instance or location within the dungeon where the current group is gathered to debate their situation.
Yangxing Study
养性斋
The Emperor's quiet hall for appreciating art and calligraphy, located within the Imperial Garden.
Xuanyi Palace
宣仪宫
The residence of Consort Chang, currently a target for political ridicule.
Kunming Palace
坤宁宫
The official residence of the Empress.
Imperial Garden
御花园
A vast garden area within the palace grounds containing the Yangxing Study.
Inner Right Gate
内右门
A specific security gate passed when entering the palace grounds.
Imperial Clan Court
宗人府
The judicial body and detention facility responsible for overseeing the genealogy, affairs, and disciplinary punishments of the imperial family.
Shenlong Valley
神龙谷
A wealthy mercantile entity primarily focused on the herbal medicine trade, currently the subject of an imperial investigation involving charges of human trafficking and tax evasion.
Security Room
保安室
An intermediate checkpoint situated between the main dungeon areas and the basement, where prisoners are processed by the Fourth Major.
Room 508
508号房间
A containment cell designed with Western aesthetic elements that serves as a puzzle-solving location, containing paradoxical clues requiring deep cultural and historical synthesis.
The Sea of the Underworld
冥海
A manifestation of a lethal, non-buoyant sea generated within the secret chamber. Objects trapped within do not sink or float, creating a perilous obstacle that only specific zones can mitigate.
The Double Bed
秘密双人床
A specific, safe-zone location within the Secret Chamber that mimics a burial ground and serves as the only point of stability for docking against the Sea of the Underworld.
Room 508
508房间
A critical, high-stakes testing zone within the dungeon where players must solve riddles related to oil paintings, navigate underwater threats like the Sea of the Underworld, and contend with temporal paradoxes.